Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Hard Surface Modeling Techniques; Modeling with Texture; Modeling to a Camera; Strategically Adding Detail; Simulating Aging and Decay; UV Layout Techniques; Using UV ; Integrating blender and Cgtexture; ; ; Layering Textures; Tiling Textures; ; Adding Architectural Elements; Creating EXterior Illusions with Textures; Connecting Blender Texture Nodes; Complex Scene Management; Scene Optimization for Rendering.