3d Artist (Modeler, Sculptor/Painter, and Rigger)
Experienced and versatile 3d Artist who is exceptional at building high-quality assets with correct deformation and exact reconstruction to reference materials/concept design. Honed creative talent in building a wide-range of assets.
Versatility in producing low and high-res character, prop, and environment models with correct shape and form for hyper-real, realistic, and stylized animation. 3d Assets for Film, Gaming, Television, and Print Production.
► Artistic skillsets including Modeling, Digital Sculpting, and Texturing: Intermediate to advanced skillsets in Maya, Zbrush, Mudbox, and Photoshop.
► Technical skills in Rigging and Setting 3d Assets for Animation: Bipeds, Quadrupeds, Multipeds, Vehicles, and Props.
► Leadership experience, establishing a 3D asset pipeline for game production, keenly anticipating pipeline needs and facilitating process for quick build of quality assets.
► Reputation for quality and speed: Superiors and colleagues referred to him as an Artist who is reliable in meeting deadlines without compromising quality.