With the OH character already modeled and rigged with a nice
flexible system (see the Awesome OH page), I started to think about
some way to integrate it in some kind of environment. The idea
attracted me the most was having him walking in some kind of garden
which I decided after to be a lost garden in some unknown strange
place and mysterious.
I began the process by posing OH in a such interesting way to
show him in a su rprised attitude, happy or shocked of something he
found in the grass. I had to model next the actual environment which
contained very complex types of species and assets. The 3ds max
poweful features allowed me to create those assets, and, with some
manipulating and organizing, I w as able to reach to a point where I w as
happy with the look of the scene.
By having the scene modeled and organized, I decided in this stage
to place OH in the right place to get a very appealing and story telling
composition. The last steps then involves setting lights and materials
for the different models, and test rendering until everything looks the
way I w ant.
I added a final pass of corrections and some additional adjustments
within photoshop to enhance the overall look and beauty of the
composition and story.