This modern scene was created with maya, from the modeling stage
to the rendering, with the use of mental ray as the rendering engine.
To create this composition, I started the modeling stage by creating
the assets needed for the scene and also thinking about the placement
of each element in relation to the others. I t hen moved on to texturing
and applying appropriate materials to every model and setting up a
lightning scheme that gave me the feel I w as looking for.
Next, for the rendering stage, I decided to split the render to several
passes just to have more control over the f inal rendering.
I then did the last t weaks, before rendering, over the mental ray
engine parameters and materials settings.
Finally, with the passes rendered out of Maya, I went to Photoshop
to do some post production adjustments to enhance the look of this